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Mator smash bash all. I use the basic Smash.


Mator smash bash all No matter what I do, I cannot seem to create a setting for Mator Smash that will prevent mods higher in the load order from being merged into MLU's Lists. It's loading the mods in a very disorganised manner - USSEP is second last to load - and as a result, some other mods will not load due to missing dependencies. About Smash Settings The Smash. tv channel. Record prototypes should now be complete and include unions such as BOD2 and BODT. Branches Tags. So I tried to disable it, delete it, delete all ini files and settings from Docs/My games/Skyrim, but nothing changed anything (I ran Use Mator Smash to create Smashed Patches for each separate merge. All other conflicts I have handled myself via xEdit. Mator Smash is a standalone application. Make sure you've enabled your mods before smashing. 7 GamerPoets Video Wrye Bash has had all possible Oblivion patcher functionality ported to Skyrim along with some additional Skyrim-specific functionality that either isn't present in Smash or didn't exist in the game the last time Smash was updated outside of the kludgey "ESL support Wrye Bash hasn't been needed from a patching perspective for over a year now. Mator Smash is like Wrye Bash for every record type instead of just leveled lists, so it'll try to intelligently combine mods that modify the same record into one unified record. My word choice may not have been ideal in my OP. r/skyrimmods. Note. MS resolves most, but not all, conflicts either with the mator smash all option, or by using bash tags or adding manual rules for mods. Mator Smash generates conflict resolution patches similar to Wrye Bash, but covers more records. All settings and navigate to Head Parts - you'll find a "1" there with a link symbol. thread for Mator Smash. Additional steps for Mod Organizer users: Open the Executables menu and type Mator Smash into the Title text field. Nothing seems to be overriding the Fur Boots mesh, so my interpretation was that something was changing an outfit record that the guards were using and now it's incorrect. Mator Smash VIDEO TUTORIAL - For v0. Some background info. Mator Smash may automatically assign settings based on Bash tags, Patches shouldbe run through Mator with your other mods. For leveled lists specifically, I prefer the synthesis leveled list resolver Mator Smash is like Wrye Bash for every record type instead of just leveled lists, so it'll try to intelligently combine mods that modify the same record into one unified record. New comments cannot be posted and votes cannot be cast. Changes from Unofficial Mator Smash Updated #252. stuff should be unchecked and only bash patch leveled lists is useful for a Mator Smash is pretty easy to use, just a couple of clicks and it will detect your load order and build a patch based on it for you. I did not create Mato. Smash is capable of handling conflicts in all record types. Mator Smash, by default, attempts to put ALL loaded plugins as masters for its patch, easily busting the 255-limit when ESLs are involved. Synthesis is a tool for writing and running patchers using the Mutagen library. But the tool is still in alpha. This is the right way to do it. Add for Bash to know that [WIP] Mator Smash - The Conflict Resolution Revolution Skyrim. The author of the unofficial update mentioned smash settings have to be recreated, in response to a bug report I made about the updated version missing fields and records and generating an ESP that was less than half the size of the official MatorSmash. Share I've been using Smash for a while - it's great. I am no expert, but I use both Wrye and Mator Smash. fe01ec9. I don't know if this has anything to do with it, but when I switch back to my other profile the load order is also messed up in Mator Smash. Plus if you don't like Wrye Bash's tag system for leveled lists you can use the Synth patch for it instead. Launch the "Mator Smash" app. Mator Smash Standalone 0. It USED t So, today I decided to use Mator Smash Updated to merge the records and do what it does. 3. Mator Smash may automatically assign settings based on Bash tags, 392 votes, 121 comments. Mator Smash: The New Kid on the Block. Wyre Bash used to provide this functionality in the days of Oblivion through the usage of bash tags, keywords that would be With wrye bash, all the import outfits, import names, etc. Doing Smash All worked for me for a long But now there's Mator Smash (but there's also Wrye Bash for SSE, so that's confusing). Using MLU and MLU-compatibility-patched gear mods that affect Leveled Lists (1, 2), and I'm trying mightily to replace Wrye Bash's leveled items merging functionality with Mator Smash. g. Some say Wrye Bash still handles leveleld lists better, so you'll see some folks use both and have their bashed patch overwriting their smashed. Wyre Bash used to provide this functionality in the days of Oblivion through the usage of bash tags, keywords that would be I have mods that require Nemesis output. T. There's a buncha different ones for using Wrye Bash and for different levels of user, but as far as I've seen there haven't been all that many for Mator Smash yet (certainly none that I can understand, anyway). Record is in the master plugin and in this plugin -> forward record Between Wrye Bash and Mator Smash, which would be more recommended for a user like me who's never touched bash tags and has no idea what they are or how they are used, I've used Mator's programs in the past and his UI is always fairly intuitive but my only limitation right now is my knowledge (or lack thereof) of the features and what they do. Seems to be the same unless I'm missing something. This means that Mator Smash has, with very little development effort, achieved the capacity to patch more records than Wyre Bash has ever been capable of patching. base: master. all" for everything, it now reads mostly "skip" Hello ! So im wondering primarily if im going to use bash patch for merging and custom tweaks only options in wrye bash, should i first run bash patch and then have the bashpatch. Uses Vortex instead of saying "smash. All setting for FNV in the same way I create the Automatic setting in the Mator Smash tutorial video. 2 is now capable of reading not only Smash settings, but also Bash Tags, which is a system that many are familiar with, and that can be rapidly defined. Extract the contents to a desired location. Fix handling of arrays. Mator Smash patches a lot more than bash, however it does not handle ESL plug-ins, and requires you to have less than 255 plug-ins regardless of type. There are some cases that may need custom set Bash tags, but LOOT is sufficient. Fallout 4 Fallout: New Vegas No Man's Sky Skyrim Legendary Edition Skyrim Anniversary Edition Nexus . Enter Mator Smash, a relative newcomer to the modding scene. so at best Smash is a replacer of the xEdit merged patch Smash is capable of resolving all conflicts in all record types and all fields. Community Activity; Home ; Games ; Skyrim ; Skyrim LE [WIP] Mator Smash - The Conflict Resolution Revolution In SSE my mator smash suddenly stopped being able to make and update patches. I made ELFXEnhancer, Bandolier, and Scarcity into separate merged esps so I could then use Mator Hey everyone. Not relevant to your question, but Immersive Armours actually distributes its armours via script, not levelled list. More I heard that Mator Smash was suppose to replace Wrye Bash (Bashed Patch) and TES5Edit (Merged Patch) when it comes to making patches for Skyrim LE but I have found this to not be 11 votes, 15 comments. c3d439d. It catches a lot more records than Wrye Bash, and solves them more intelligently from my experience. If you open the updated Smash. All setting should be the only one you need to use for all plugins. LOOT, SSEEdit, and even Wrye Bash process my load order just fine. I'll probably be streaming my progress on my livecoding. The feature cannot provide any value to end users without smash (the xEdit framework, specifically) being able to load >255 plugins at once. Smashed Patch covers all the rest of the conflicts, adding another 20 or so tags for conflict resolution. Mator Smash, the newest of these three, works on all record types. It tries to fix a lot of conflicts. Mator Smash may automatically assign settings based on Bash tags, IIRC it has the ability to do this but doesn't necessarily do it by default (it was default in Oblivion, in Skyrim only levelled lists are default). As a result, some information may be outdated. I also found somtiems bashed pash along with smash patch even jus for levelled lists wouldn’t work. I'd recommend including indeed everything into the smashed patch - unless you got specific reasons why you don't want a certain file to be part of the patch. I don't have the link saved for where I read this, but I seem to recall that Mator removed the merging of plugins from Smash because Smash wouldn't load up if there were more than 255 plugins (thus, it was unable to merge plugins when you would have really wanted it to). It is almost as if Mator Smash can no longer read the load order from MO2. My question is, what is the go-to conflict resolving tool nowadays, Bash or Smash? Mator has made the version 1. Like someone pointed out here, ESL option has mitigated the limit of 255 mods in mod order, so I haven't been using these tools in recent years, but it's Loading up all the mods in SSEEdit, I could see that the Wyre Bash Patch had some extra records for some of the StormCloak outfits that Mator Smash patch did not. Only bummer is that Wrye Bash can do 254 plugins PLUS all your ESLs, and Mator Smash doesn't allow you to load the ESL files at all, though it appears to be technically feasible. I only run DynDOLOD and let Mator Smash overwrite and include DynDOLOD and Occlusion ESPs since I'm not adding and removing locations Wrye Bash is a patcher which specifically focuses on resolving conflicts between leveled lists. Game Guides . Mator Smash defaults to Smash_All which is superior to Wrye bash, but still leaves a lot to be desired. All, which (should) cover everything that fireundubh's Generate Bash Tags script does. Mator Smash Installation. Hand patching really is the only way. I've also heard Wrye only works on leveled lists? Can someone help me out, I'm currently sitting at 400 ESPs so that surpasses Mator Smash limits, and I would like to avoid merging ESPs. 2) Is Mator Smash better than Wyre Bash? 3) I believe you can also fix this with SSERdit. Here you can create rules that smash follows, we will create a new one. It is good at that but so is Mator Smash, and Mator Smash does a lot that Wrye Bash does not do. Wrye Bash is better for leveled lists, Mator Smash is better for everything else. It will create a Smashed Patch which handles virtually all conflicts and deals with whatever the Bashed Patch missed. esp checked or should the bash patch be unchecked ? I was following the srle guide so i secondary aslo am wondering, s I would love to not rely on all the small patches that never get updated and basically do a fresh patch myself and cut down my load order. This means that applying the "Autodetect Bash Tags" script is exactly the same as just combining all of the Bash tags into a single smash setting (which is what Bash. I'd recommend including indeed everything into the smashed patch - unless Mator Smash patches a lot more record types than Wrye Bash, try running them both and compare output plugin record counts. . Smash is capable of handling conflicts in all record types. For combining plugins with Merge Plugins, you have to know which mods to merge. Its user interface may seem a bit daunting at first, but once you get the hang of it, there’s no going back. Mator is not perfect, check the patch in SSEdit and make changes if necessary. It does the best job it can at deciding which records to retain and which ones shouldn't be. The mator suite of tools also includes a merge tool, but that is mostly redundant for FO4 as making esl files is easier and safer (and requires FO4Edit). For the most part, it's been working, although there are some challenges when one gets a large number of mods and, TBH, I haven't been looking too closely at the resulting patch so I'm being a little trusting. Now Mator Smash has come out since then, apparently doing the same thing, as well as doing some more stuff. Open Community · 2070 members Welcome; Skyrim SE; Skyrim LE; Skyrim VR and Consoles; Mod Ideas; Creation Kit and Modders; Members; Overview; Given that the latest version of xEdit and Wrye Bash both let us load all our mods (as long as there aren't more 255 masters), which means all your ESPFE's or false-flagged ESLs can now be loaded, it's clearly technically possible, and Mator is a smart cookie. I've been using Mator Smash for some time for super-easy conflict resolution and leveled list patching. I guess I'm asking how Smash handles items deleted and then readded in leveled lists. If you have multiple mods that affect the same leveled list, the one that loads earlier will not show up on your leveled lists without downloading a compatability patch or merging them yourself via Mator 435K subscribers in the skyrimmods community. Mator Smash is the same thing except it works for every single record instead of just leveled items/npcs. Add missing bash tag settings. It also includes pre-created smash settings which mimic the functionality of most previously existing I use Smash. Starting the program for your game. Wrye Bash or Mator Smash will merge levelled lists so that you can get the edits of both mods. No offense, but you seem to be misunderstanding what Synthesis is and how it works. It's 2nd best advantage is smash settings. And matorSmash likes to smash head parts/tints together, and not actually overwrite the loser; creating rather big problems. Mator Smash is a tool that generates conflict resolution patches, similar to Wrye Bash's Bashed Patch. With all my years of Skyrim modding I never used Wrye Bash, Mator Smash and what else, do not judge me. Anyway, I followed the pretty straightforward instructions in the mod page to create a Quick Patch and everything apparently was fine apart from 1 thing. The smash repository on GitHub is all of the code for Smash. On the first screen, when you get to see all the plugins, rightclick in the window, select "check all". I'm not a professional of Mator Smash, but for this example, I would check each mod in xEdit to see the name of the category for outfit, for apparence And then create for each mod a "filter", a Smash setting, which carries this specific category. Purpose Mator Smash is an application built on the xEdit framework developed to replace the primary functionality of Wyre Bash - the creation of patch files to combine (or merge) As a beginner to bashed/smashed patches, personally I'm waiting for more guides and tutorials. You can automate much of it by doing a really thorough job at setting preservation and deletion settings for individual esps in Smash, but if you don't do that (or even if you do) you should double check everything Smash creates in Tes5Edit and make Personally have never had a problem with levelled lists with Smashed Patch in a long time - stopped using a bashed patch for years now. I'd personally recommend using {Mator Smash} instead though. PSA: Create a Smash Patch using 'Mator Smash' if you are using more than 10 mods, or the mods will not effect your game correctly and this will not be immediately visible. I use the basic Smash. , Sexlab Framework etc. Fixed loading the Faster, better at combining records and effectively supersedes Mator Smash, even the unofficial update. Wyre Bash used to provide this functionality in the days of Oblivion through the usage of bash tags, keywords that would be If the tags are missing you can and should add them yourself--it's super easy and you lose nothing by doing it. You can now effectively use Mator Smash as if it was Wrye Bash's Bashed Patch, except in one night I made it so Mator Smash supports more bashed tags for Skyrim that Wrye Bash does. So I've been playing without a bashed patch or a smashed patch. I just wanted some clarification on merged patches, Merge Plugins, Mator Smash, and Wrye Bash's Bashed Patch. Probably in the original Mator Smash. E. All is, in case you were wondering) and using that. From all instruction I see, most patches should not run with another patcher's files active, so I have an area at the bottom of my MO load order where I toggle off any patcher files (Wrye Purpose Mator Smash is an application built on the xEdit framework developed to replace the primary functionality of Wyre Bash - the creation of patch files to combine (or merge) conflicting overrides to overcome Bethesda's "Rule of One". Traditionally, tools like bash and smash are used for leveled item/leveled NPC lists, and its probably also a good idea to use it for top level cell data (CELL and WRLD records). Purpose Mator Smash is an application built on the xEdit framework developed to replace the primary functionality of Wyre Bash - the creation of patch files to combine (or merge) conflicting overrides to overcome Bethesda's "Rule of One". Reason is, Mator Smash simply can include more records. As for not patching at all, you're absolutely right - it doesn't bear thinking about. if a mod adds items to an NPC inventory, then it needs the Bash Tag Invent. Whatever you read that recommends Mator Smash for anything is embarrassingly out of date. Optionally use Mator Smash to get a first pass. So, if you learn how Bash Tags work , you can accomplish most/all of your patching with Smash without bothering making custom Smash Settings. As a note, since Mator added built-in Bash Tag detection, you can pretty much get away with only using Bash Tags in 95% of situations. But they are fewer than running a bash patch. My apologies. Fix handling of integers which hold flags. Since using Mator Smash I have never once used Wrye Also, I do want to echo what the other users have said about using Wrye Bash for leveled list patching and Mator Smash for everything else if you do decide to use an automated patch. Wyre Bash used to provide this functionality in the days of Oblivion through the usage of bash tags, keywords that would be All Activity; Our Picks; More . I thus use Synthesis for very specific mod patches (ex: VR weathers, Mortal Enemies patch). then create smashed patch for all the mods using Mator Smash. More posts you may like r/skyrimmods. Smash you can explicitly set which plugins are in a patch and manage multiple patches, so it should be easier to Thanks Mator, I have run a few times with Smash. Smash only copies values to the patch when they have been changed relative to the most recent master record. Download Mator Smash from GitHub. The latest versions of Wrye Bash can actually handle more than 255 plugins. Mator Smash resolves conflicts in all record types, where the Bashed Patch/TES5Merged patch only resolve conflicts in certain records/subrecords. Bash merged the vanilla list with Heavy Armor, result: the Imperial officer gets 2 helmets (the LVLI being flagged Use All); Smash correctly preserved the deletion, resulting in a ITM which was removed from the output, hence not showing in the screenshot. There's been a lot of mod-talk here and one thing I haven't seen in any of the upvoted recommendations is making a Merged or Smash patch, which is essential to having a good experience when using mods. That's how long Smash has provided a superset of Bash's functionality. Welcome to /r/SkyrimMods! We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. , Pretty Combat Animations), sex mods (e. I need to however use the 'Bash. I've tried both on the same load order 100+ esp and the smash patch did things I didn't understand and didn't work. I'm attempting to jump over from using Wrye bash to using Mator Smash, however I'm kind of confused as to how to actually create my patch with Mator Smash. or something along those lines. 57bc9b3. Smash every plugin except Bashed Patch (and let Mator decide what to skip) xEdit Smashed Patch, delete Leveled Item & Leveled Actor (none in my case) Can I safely select all with 150 plugins or should I exclude compatibility patches and their parent plugins? Because Mator is not defaulting to "skip" for all patches, just most. On the top panel, select "Manage smash settings" (screwdriver/wrench icon). Wrye Bash is still very much a thing for making a general conflict resolution patch and can help improve your other patchers, but ultimately Synthesis and some combination of hand patching is really all you need. I found a Reddit page Added Smash. 0+ something of Mator Smash and I realized he had made a button where it does all the work for you! It's literally creating a (better) bashed patch with less I'm looking forward to working more on Mator Smash and Merge Plugins in the coming few days. Synthesis, DynDOLOD) Whether you use Mator Smash or Wrye Bash, xEdit is still as necessary as it ever was. all setting and I want them to smash in three different way, basically the same way as wrye bash does but with the mator smashs extended smash. Either way you should then go into xEdit to resolve any conflicts and to make sure your desired records are being forwarded. I think Mator Smash may have have support for it, but haven't tried that myself. There are still the odd logic problems, or situations where manual rules don't quite work out. Details. Prior to Mator Smash stopped working, I created a new profile in MO2. As far as I understand, here's how it is: xEdit Merged Patch: Merges files and fixes conflicts. Archived post. Mator Smash, though, appears to load everything in opposite order, Mator Smash deals with all of the other types of record conflicts, not just leveled lists and the few other things Wrye Bash covers. Merge Plugins wont tell you what to merge unlike Wrye Bash. ) and any other animations work and you don't have everyone I think I've seen Mator himself say that leveled list functionality is broken in smash, and to use wrye bash for merging. I already tried reinstalling the files. I'm looking to install a lot of mods, some of which are ESL/ESLFE (or whatever they're called), and I know that Wrye Bash doesn't handle those. Unclear to me if this would even help if I am just using Wrye Bash. Let's say, instead, we ignore Wrye Bash altogether and just use Mator Smash. Should I use a Merged patch together with a Bashed patch or Mator Smash instead? I'm reading The problem I've found with having such a large load order is that tools like Wrye Bash and Mator Smash can't handle the amount of plugins being processed, and fail (throw an exception) because the 255 master plugin limit is exceeded. Bash tags have to be Purpose Mator Smash is an application built on the xEdit framework developed to replace the primary functionality of Wyre Bash - the creation of patch files to combine (or merge) Wrye Bash is used primarily for merging leveled item and leveled npc lists from your load order into one plugin at the end, and has a set of rules you can assign to plugins that tells Wrye Bash how to ultimately merge them all. Mator Smash has returned the much greater power of Oblivion's bash tags to Skyrim. However, I'm having some trouble getting it to load my mods. I'm also assuming this does a different job from the Bash patch and Tes5Merge Patch and therefore all 3 patches still require construction. For those who prefer a "quick start" set of instructions, the following is taken from various posts in the AFK Mods thread and S. All setting, a new version of the old "Automatic" setting. You can also use them for many other things, but that starts to get into "check all your work" territory. Here is a nice link to a guide. So anytime you change your plugins and need to run mator smash you have to copy your updated plugins. I don't use Wrye Bash at all anymore as Mator Smash will combine more records. LOOT adds necessary Bash tags to plugins that are reported by users. Wrye Bash is like that trusty old hammer in your toolbox – it may not be the flashiest, but it gets the job done. But it does take care of leveled lists just like Wrye Bash. Make sure your load order is done. esl plugins, though. e. I've tested it a bit, and Mator Smash really seems to do a great job. 4 update). Somehow With that I began using mator smash for everything but levelled lists so I ran mator and bash togther but after a couple new games and testing around I found that smash patch on its own is quite brilliant. I make three clones of the smah. One way to get around this is to create a new smash rule to exclude all Leveled Lists from the smashed patch so it doesn't affect OWL in a major way. All, arguably better than Bash since it forwards the I'm playing with Requiem with 550 mods and it worked perfectly until I install wrye bash and patched the game. I'll be using (3) Then run Mator Smash using the Smash All button. Combine these with Merge Plugins. I recently downloaded the AVO Wabbajack modlist as a base, and have added a bunch more mods. Cheers! - Mator EDIT If you don't want to put tags in plugin descriptions then you Point taken. When I used it the first time, I remember the settings for each plugin having some diversity. It can be useful for very large load orders to get a general merged patch created of all your mods, Wrye Bash later come out to specifically handle levelled lists, and to this day some people still swear by its handling of those records over the way Mator Smash does things. That's a good approach to using tools like smash. However, Mator Smash looks challenging. I want to use Wrye Bash and/or Mator Smash but I'm not sure how to set it up so that it actually recognizes my modlist. I then eslify all patcher plugins. Choose a base branch. Mator Smash is a tool that generates conflict resolution patches, similar to Wrye Bash's Bashed Patch. I need some help getting the correct settings for leveled lists. Especially when a large number of mods edit the same record. Here are the logs will all Debuggery turned on: Addition (06/04/2018): As of now, I'd prefer Mator Smash over Wrye Bash. I use both. 3. All. Concept/Theory: Mator Smash is my preferred conflict-resolution patch generator; I prefer its output over Wrye Bash, and I’m looking forward to zSmash when it comes out!Until then though, having abused ESL-flagged I've always used Wrye Bash, but I've started building bigger load orders recently and was advised that switching to Mator Smash might help with some stability problems I've been having. true. But it will take a while to manually recreate all my smash settings. So, here's what i concluded from my (limited) experience with Mator Smash: 1. Click OK and then everything should work fine. On Wrye Bash, you use Bash tags to tell the program which record types from which mods you want to win conflicts. Is wrye bash still necessary to created those bashed patches for leveled lists? And what about all those other boxes to tick (important stats), is that still a useful tool? Or do other patches like mator smash replace them? About Smash Settings The Smash. Imean that most of the discussion is talking about the old wrye version that would disable a bunch of esps and roll them into the patch, reducing your load order by like 30 mods, which makes it easier to get to the 255 to use mator smash, so many of those topics said to use wrye bash with the "merge patches" Mator Smash, on the other hand, only forwards fields that are detected to be changed based on load order and master dependencies. Merge the groups of mods using zMerge Add Bash Tags to the new merges (for when I make a Bashed Patch in Step 6) Use Mator Smash to create a final Smashed Patch for everything in my load order including the new merges and excluding dynamic patchers (e. Just an end-user, but I haven't noticed any issues. all. You can also use wyre bash to make a conflict resolution patch. Sometimes Smash can create results that you yourself don't want though, so reviewing the patch is advised. It’s not a purpose-built conflict-resolution tool like Wrye Bash or Mator Smash. We ask that you I used Wyre Bash ages ago before migrating to Mator Smash, and unless things have changed, I thought it didn't have the same level of granularity for configuring how things are bashed/smashed together. I just started using Mator Smash over Wyre Bash, and it makes sense to do Synthesis last. Mator's Merge Plugins: Doesn't When you start up mator smash and are at the point where you can see all the enabled plugins and choose which one you want to enable in mator smash, disable all the plugins, go to the bottom of the list, right click on SmashSplitQL0 and click on enable masters. It’s a tool for making tools. Create smashed patch only for plugins you are combining, using Mator Smash. Like I said, I'm not a pro, just a user. You have three options: Wrye Bash, Mator Smash, or the Synthesis patcher. So, I installed it, but it won't load properly. all, and the last 2 times with Bash. All' setting for those plugins without their own bash tags, not "Smash. txt folder inside your C:\Users(Username)\AppData\Local\Skyrim Special Edition folder (if you don't have this folder you must create one and make sure it's spelled exacly how i put it). Share Sort by: You need to create a patch (for example Bashed Patch from Wrye Bash or Smashed Patch from Mator Smash) to combine these level list into one level list otherwise the game can not filter all the stuff your mods have to offer and you miss tons of stuff, I've heard many varying opinions regarding both, and since Mator Smash is no longer being updated I don't know what to use. Scroll down to the bottom, right-click on "Smash. Smash settings are accessible with the tools icon, at the top of Mator Smash. Mator Smash is now not just a superset of Wrye Bash's Bashed Patch, it can operate 100% equivalent to Wrye Bash without requiring the user to make any Smash settings. One downside to Mator Smash is that it won't work with . 0. One or more of my mods don't appear to play nice with the Smash. If you want to merge plugins, use merge plugins. The Smash. Wyre Bash used to provide this functionality in the days of Oblivion through the usage of bash tags, keywords that would be Does anyone have clear, concise, idiot-proof instructions for making Mator Smash work? I use Wrye Bash and SSSedit for bashed and merged patches, but would like to see if switching improves anything. 2. You can construct your own Smash. Mods need to be set up with "Bash Tags" for this functionality so that Bash knows which specific changes should take priority. Everything else. Plus if you don't like Wrye Bash's tag system for leveled lists you On the first screen, when you get to see all the plugins, rightclick in the window, select "check all". P. Reply reply more replies More replies More replies More If I'm understanding this thread correctly, Mator Smash doesn't require bash tags. Mator Smash also let's you create rules for smashing records, which imo seems like a more user friendly alternative to Bash tags. For levelled lists, containers, and similar, a bashed or smashed patch will allow you to override those To get the best of both worlds use Mator Smash to make a Smashed Patch, use Wrye Bash to automatically merge some plugins only, or use Merge Plugins to pick which plugins you want to merge, or use both. Faster, better at combining records and effectively supersedes Mator Smash, even the unofficial update. I also need to create some patches, since I have a large modlist, and not all mods have patches, so should I use Wrye bash, sseedit, mator smash, all of them, and in which order? And where do I put DyndoLOD if it matters at all since it does a completely different things? Where Wyre Bash has separate procedures for the patching of individual record types, Mator Smash has a few generic procedures for the patching of ALL record types. When Mator Smash first came out I thought there would be a surge of people sharing manual rules. Bash handles levelled lists better than smash, even if you are using a smash patch for everything else I recommend building a levelled list patch with bash. I'm planning on providing smash settings for bash tags soon, I just haven't researched the logic behind bash tags yet because it's somewhere in Wrye Bash's source code (I want to handle things identical to bash for bash tags). This is helpful because running multiple patchers for the same output plugin will lead to >255 added masters and synthesis will crash. That said, if you're needing to go back and edit the Bashed Patch on a regular basis, then instead you should be forwarding those tweaks to a custom OG Le Modder here. It seemed natural that mod authors would post a manual smash rule for download alongside their main downloads. That being said, I also use MLU and I found that the bashed patch didn't quite give the results I was looking for in all cases. Hi, the title already says it. So for some reason with Wrye Bash, when I want to make a bashed patch, it adds NO mods to the leveled lists even with its on the automatic setting. Mator Smash has no such support so you need the RAB Smash Splitter to help you parse relevant mods and make multiple smashed patches if need be. Wrye Bash plus Merge Plugins is working ok for my follower addiction and NPC gear spawn mods. Wyre Bash pulls in more than just Leveled Lists, so it does a good job accumulating assets and resolving conflicts. Also, it sounds like smash replaces the need for all but few Should I use mator smash/wyre bash/synthesis or should I try to manually resolve conflicts? PC SSE - Help Hey, so I'm sort of new to modding, im finished downloading all the mods I want and i have sorted my load order, and i have also resolved some conflicts in xedit, but there are still a LOT of conflicts in xedit that i either have no idea how to resolve or i dont know if i should Mator Smash isn't and can't be perfect. I guess this case could be fixed by adding proper Bash tags, but how many authors do that? I have been using Mator Smash, and while it works well enough (after deleting Leveled Items in SSEedit), I wonder if there is a better way. It does mean that you have to know what mods in your load order are modifying leveled lists, but that's a given. Welcome to /r/SkyrimMods! We are Reddit's primary hub for all things modding, from troubleshooting for I've been using the unofficial mator smash (frequently updated and can load over 255 plugins) and was wondering if it can completely replace Wrye Bash in 2021, specifically the leveled lists What I've been doing so far: Bash patch only with leveled lists checked Smash patch everything Thanks, didn't realize it could handle over 255 plugins. In another thread earlier today, u/Balorat recommended using Mator Smash to replace Wrye Bash and SSEEdit. txt to this folder. I just switched to AE recently and found out about the utilities like mator smash, synthesis, etc. Mator Smash is an open source application, so that's the FNVEdit Training Manua applies to all game versions of xEdit. If two mods edit the same levelled list, the one that is loaded later will overwrite all of the other's changes. Update to xedit 4. It was just a stop-gap while Wrye Bash was in development limbo for a couple of years. Mator Smash may automatically assign settings based on Bash tags, but you can override these with Smash. < > Maybe we can use the xEdit Script to generate Bash Tags for our plugins, but apparently those Bash Tags are actually for use with Mator Smash and not Wrye Bash. It can installed in the game's root folder or in a separate folder if that is preferred. in Wrye bash all I really did was click "Rebuild Patch", it'd do it's thing There's another important thing to look into with Mator Smash. I then ended up having to remove one mod that was causing an issue, so I went to I've got the updated Mator Smash that can handle esls, and the updated MO2 that works with the GOG edition. People talk about Mator Smash like it will fix my Skyrim game, help me find the girl of my dreams, This is worlds different from Wrye Bash which would require translating the record definitions to python, creating new bash tags, and then creating all of the logic for those Bash Tags in the application's source code. I also made three other merged esps for ELFXEnhancer Patches, Bandolier mods, and Scarcity bringing the total mods merged to 76. It could never do a tenth of the stuff full-strength Bash could and can do as of 2023. If you want a conflict resolution patch, mator smash is probably the best choice. For most people, Bash Tags come to them either through Wrye Bash, through the mod author specifying them, or through LOOT (or BOSS, depending on how ancient we're feeling today). All' (in the 0. Mator smash uses the plugins. all delev. It's tedious as heck, but as good as Wrye Bash and Mator Smash are they still don't quite get it right. It is supposed to replace the need for an SSEEdit Merged Patch and a Wrye Bash Bashed Patch, because it does the same as those - and a lot more. (4) Then run Fores New Idles (FNIS) so your combat animations (e. Really, to find out what MS does. Dramatically improved record prototyping. Just a few examples: It can't handle Filter Plugins at all. Reply reply Top 1% Rank by size . If you make changes to it after smashing, you might need to smash again. Bashing doesn't reduce your plugin count anymore, instead giving you the option to ESLify them. AVO uses the Stock Game feature, so every time I launch Wrye Bash (through MO2) it deactivates my entire modlist. But, can Smash use bash tags? Relev and Delev are useful to know the intent behind certain mods with leveled lists. There might be plugins, that don't work well with a "smashed patch" from Mator Smash, but that goes for Wrye Bash and its "bashed patch", too. I've gone ahead and updated Mator Smash installation tutorial for Mod Organizer 2 for Skyrim Special Edition. LOOT also warned about 300+ ITM records, can I use SSEEdit to merge leveled list AND clean it? Mator Smash is a tool that generates conflict resolution patches, similar to Wrye Bash's Bashed Patch. It's not an ideal tool, mainly because it doesn't support ESL format I think Wrye Bash is an easier start than Mator Smash for a first timer. all setting for all my plugins, but is there a better way? Hopefully a way that will help us non experts better create patches, such as using proper tags. There's no faster Community Activity; Home ; Games ; Skyrim ; Skyrim LE [WIP] Mator Smash - The Conflict Resolution Revolution Hi!I'm just dipping my toe into SSE after a long time and I must say, Vortex looks pretty good. Fallout4 FalloutNV NoMansSky SkyrimLE SkyrimSE More. That's where my method/script comes in, since it's less likely that you'll have 255 that confilict for any given record type (Armor, NPC, etc) I'm not sure how Wrye Bash deals with masters, but it This sounds useful and all, but can someone give me a brief explanation on what this does and the best way to utilise it. Open chuckseven1 wants to merge 76 commits into matortheeternal: master. all functionality: smash. Seems to combine the lists fine just using Smash. I've recently used Mator Smash to create a smashed patch. I have to manually select the mods then? Should I just use Mator Smash, apply the leveled list options to all mods and make it? I am stuck. All" and select "Clone setting". Also be sure to go through your smashed patch for errors, and use the Unofficial update of Mator smash Tip: If you merged plugins in Wrye Bash, keep the deactivated mods deactivated, do not select them in Mator Smash. FYI I am launching Mator Smash from inside MO2. In general, Synthesis is good for specific patches not level lists but is new and could get better, Mator Smash is better for level lists but is defunct and has size limitations out of the box, while Wrye Bash is a useful tool that continues to get updates but is not perfect and is not recommended as your only solution to level lists (either combine with a Smash or hand edit). All setting - Skyrim SE CTDs on start up (before the menu appears). I hope this helps everyone with t. rfv fkgesnp shu tbfwx gcw lzjqpm mul iihy cbeuegh kdlbt